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    <title>SeaLeft Studios - Enter the Creative World of Richard Hoover</title>
    <description>Keep up to date on all the writing, programming, and other news in the creative world of Richard Hoover.</description>
    <link>https://www.sealeftstudios.com</link>
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      <url>https://www.sealeftstudios.com/images/rssicon.png</url>
      <title>[SeaLeft Studios - Enter the Creative World of Richard Hoover]</title>
      <link>https://www.sealeftstudios.com</link>
      <description>Keep up to date on all the writing, programming, and other news in the creative world of Richard Hoover.</description>
      <width>88</width>
      <height>31</height>
    </image>

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      <title>More Animations, but Not for Long</title>
      <description>The list of outstanding Sleuthhounds: Cruise animations grows shorter by the day.</description>
      <link>https://www.sealeftstudios.com/blog/blog20260501.php</link>
      <pubDate>Fri, 01 May 2026 08:00:00 MST</pubDate>
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      <title>Animation Phase 1 Complete</title>
      <description>Sleuthhounds: Cruise Milestone Met: All phase 1 animations are done!  Onto phase 2.</description>
      <link>https://www.sealeftstudios.com/blog/blog20260403.php</link>
      <pubDate>Fri, 03 Apr 2026 08:00:00 MST</pubDate>
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      <title>Animating an Illusion</title>
      <description>Check out the tricks that can go into even the most simple seeming of animations in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20260306.php</link>
      <pubDate>Fri, 06 Mar 2026 08:00:00 MST</pubDate>
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      <title>The Saints Cyhril and Methodius Day Sale</title>
      <description>Pick up the Sleuthhounds holiday adventure games on sale now!</description>
      <link>https://www.sealeftstudios.com/blog/blog20260211.php</link>
      <pubDate>Wed, 11 Feb 2026 08:00:00 MST</pubDate>
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      <title>Mister Homes, Meet Miss Ampson</title>
      <description>Ampson and Homes meet in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20260206.php</link>
      <pubDate>Fri, 06 Feb 2026 08:00:00 MST</pubDate>
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      <title>Typing into 2026</title>
      <description>Ampson finally gets to work on her new novel in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20260109.php</link>
      <pubDate>Fri, 09 Jan 2026 08:00:00 MST</pubDate>
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      <title>The Value of Generic Animation</title>
      <description>Generic animations are used multiple times in Sleuthhounds: Cruise to accent a characters, well, character.</description>
      <link>https://www.sealeftstudios.com/blog/blog20251205.php</link>
      <pubDate>Fri, 05 Dec 2025 08:00:00 MST</pubDate>
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      <title>Wakey, Wakey, Reality, Reality</title>
      <description>Throwaway animations can help so much in establishing a sense of disbelief in Sleuthounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20251107.php</link>
      <pubDate>Fri, 07 Nov 2025 08:00:00 MST</pubDate>
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      <title>Fishing for Evidence</title>
      <description>Back to some animation on Sleuthhounds: Cruise this month.</description>
      <link>https://www.sealeftstudios.com/blog/blog20251004.php</link>
      <pubDate>Sat, 04 Oct 2025 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Book to Track Progress</title>
      <description>It's taken a couple of months, but the in-game case list is finally ready for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250905.php</link>
      <pubDate>Fri, 05 Sep 2025 08:00:00 MST</pubDate>
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      <title>Mystery Box</title>
      <description>Sometimes even the Sleuthhounds need to call in the professionals.  Take a look at Doctor Seymours analysis of a mystery powder in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250808.php</link>
      <pubDate>Fri, 08 Aug 2025 08:00:00 MST</pubDate>
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      <title>Animations of Utility</title>
      <description>Animations, animations, animations.  The To Do list for Sleuthhounds: Cruise gets shorter as more animations get finished.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250711.php</link>
      <pubDate>Fri, 11 Jul 2025 08:00:00 MST</pubDate>
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      <title>Animating the Elusive Skeet</title>
      <description>More animations for Sleuthhounds: Cruise!  Check out the high action skeet shooting between the Colonel and Edward.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250606.php</link>
      <pubDate>Fri, 06 Jun 2025 08:00:00 MST</pubDate>
    </item>

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      <title>Dessert for Everyone</title>
      <description>Animating up some dessert for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250509.php</link>
      <pubDate>Fri, 09 May 2025 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Rolling Some Animations</title>
      <description>Adding animations to the casino in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250404.php</link>
      <pubDate>Fri, 04 Apr 2025 08:00:00 MST</pubDate>
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      <title>Speaking and Moving</title>
      <description>More dialog done.  More animation animated.  Sleuthhounds: Cruise progresses!</description>
      <link>https://www.sealeftstudios.com/blog/blog20250307.php</link>
      <pubDate>Fri, 07 Mar 2025 08:00:00 MST</pubDate>
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      <title>The Voices in Their Heads are Talking</title>
      <description>Over 4,000 lines of NPC dialog has now been recorded for Sleuthhounds: Cruise and over 2,000 lines are in the game itself.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250207.php</link>
      <pubDate>Fri, 07 Feb 2025 08:00:00 MST</pubDate>
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      <title>Reputable Script Organization</title>
      <description>Happy New Year!  Voice talent is lined up for Sleuthhounds: Cruise.  Now I'm making sure the recording scripts are in a good order for them.</description>
      <link>https://www.sealeftstudios.com/blog/blog20250103.php</link>
      <pubDate>Fri, 03 Jan 2025 08:00:00 MST</pubDate>
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      <title>A Grab Bag of Stuff</title>
      <description>A whole bunch of things have been happening on Sleuthhounds: Cruise this past month.</description>
      <link>https://www.sealeftstudios.com/blog/blog20241206.php</link>
      <pubDate>Fri, 06 Dec 2024 08:00:00 MST</pubDate>
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      <title>The Recording Booth is Finished and then Some</title>
      <description>The audio booth is ready.  Onto recording dialog for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20241108.php</link>
      <pubDate>Fri, 08 Nov 2024 08:00:00 MST</pubDate>
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      <title>The Recording Booth is Started</title>
      <description>Building a new recording booth to record the audio for Sleuthhounds: Cruise has commenced!</description>
      <link>https://www.sealeftstudios.com/blog/blog20240906.php</link>
      <pubDate>Fri, 06 Sep 2024 08:00:00 MST</pubDate>
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    <item>
      <title>It's All About the Dialog (Now)</title>
      <description>The dialog's written for Sleuthhounds: Cruise.  Now everything else has to be put in place to record it.</description>
      <link>https://www.sealeftstudios.com/blog/blog20240809.php</link>
      <pubDate>Fri, 09 Aug 2024 08:00:00 MST</pubDate>
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    <item>
      <title>Talking About Statistics</title>
      <description>The dialog for Sleuthhounds: Cruise is 100% written!</description>
      <link>https://www.sealeftstudios.com/blog/blog20240705.php</link>
      <pubDate>Fri, 05 Jul 2024 08:00:00 MST</pubDate>
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    <item>
      <title>Broken Dialog Record</title>
      <description>Ok, ok, ok.  This time the Sleuthhounds: Cruise game dialog is really, truly done.  Almost.</description>
      <link>https://www.sealeftstudios.com/blog/blog20240607.php</link>
      <pubDate>Fri, 07 Jun 2024 08:00:00 MST</pubDate>
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      <title>Finally Photos</title>
      <description>Whoops!  One last room snuck into the Sleuthhounds: Cruise.  Check out the cruise ship's new photo gallery.</description>
      <link>https://www.sealeftstudios.com/blog/blog20240503.php</link>
      <pubDate>Fri, 03 May 2024 08:00:00 MST</pubDate>
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    <item>
      <title>Hint System 2.0</title>
      <description>Better late than never, it's the much promised new Sleuthhounds: Cruise hint system!</description>
      <link>https://www.sealeftstudios.com/blog/blog20240405.php</link>
      <pubDate>Fri, 05 Apr 2024 08:00:00 MST</pubDate>
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    <item>
      <title>Flashing Back in Time</title>
      <description>One little plot hole and -- boom -- a new playable section flashing back in time in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20240308.php</link>
      <pubDate>Fri, 08 Mar 2024 08:00:00 MST</pubDate>
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    <item>
      <title>Inventory, Inventory Everywhere</title>
      <description>Sleuthhounds: Cruise's inventory is overflowing and something needs to be done about it.</description>
      <link>https://www.sealeftstudios.com/blog/blog20240209.php</link>
      <pubDate>Fri, 09 Feb 2024 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Year Seven, Will it be the Last?</title>
      <description>It's 2024 and Sleuthhounds: Cruise enters its seventh year of development (yikes!).</description>
      <link>https://www.sealeftstudios.com/blog/blog20240105.php</link>
      <pubDate>Fri, 05 Jan 2024 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Climbing the Rungs</title>
      <description>Adding different difficulty settings to Sleuthhounds : Cruise and the game assets that goes with them.</description>
      <link>https://www.sealeftstudios.com/blog/blog20231201.php</link>
      <pubDate>Fri, 01 Dec 2023 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Walking Through the Evolution of the Walkthrough</title>
      <description>Sleuthhounds: Cruise gets and in-game walkthrough.  You know, in case players get stuck.</description>
      <link>https://www.sealeftstudios.com/blog/blog20231103.php</link>
      <pubDate>Fri, 03 Nov 2023 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Look to Look</title>
      <description>The journey of the Look button being added, then removed, then added again in Sleuthhounds games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20231006.php</link>
      <pubDate>Fri, 06 Oct 2023 08:00:00 MST</pubDate>
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    <item>
      <title>Sneaking at Sunset</title>
      <description>All of Sleuthhounds: Cruise's backgrounds and room scripting is done.  Onto the next phase of development!</description>
      <link>https://www.sealeftstudios.com/blog/blog20230901.php</link>
      <pubDate>Fri, 01 Sep 2023 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Every Game Needs a Loot Box</title>
      <description>Check out the loot box that makes an appearance in Sleuthhounds: Cruise.  Plus, what happened to the Twitter feed?</description>
      <link>https://www.sealeftstudios.com/blog/blog20230804.php</link>
      <pubDate>Fri, 04 Aug 2023 08:00:00 MST</pubDate>
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    <item>
      <title>Hamsterdam Exchange: Revisited</title>
      <description>Another mini game -- Hamsterdam Exchange -- get finalized in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20230707.php</link>
      <pubDate>Fri, 07 Jul 2023 08:00:00 MST</pubDate>
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      <title>Dressings All Dressed Up</title>
      <description>The Dressings of Fruits and Veggies mini game inside Sleuthhounds: Cruise is ready to go.  Or play.  Or whatever.</description>
      <link>https://www.sealeftstudios.com/blog/blog20230602.php</link>
      <pubDate>Fri, 02 Jun 2023 08:00:00 MST</pubDate>
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      <title>Ducts?  Why Did it Have to be Ducts?</title>
      <description>Back with another update (after forgetting to publish the last one!).  This time...with ducts!</description>
      <link>https://www.sealeftstudios.com/blog/blog20230505.php</link>
      <pubDate>Fri, 05 May 2023 08:00:00 MST</pubDate>
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      <title>End of the Road</title>
      <description>The last walkable room in Sleuthhounds: Cruise game is now fully scripted!</description>
      <link>https://www.sealeftstudios.com/blog/blog20230407.php</link>
      <pubDate>Fri, 07 Apr 2023 08:00:00 MST</pubDate>
    </item>

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      <title>Daughter of the Boss</title>
      <description>After revealing the boss's cabin in the Sleuthhounds: Cruise game, it's now time to reveal the boss's daughter's cabin.</description>
      <link>https://www.sealeftstudios.com/blog/blog20230303.php</link>
      <pubDate>Fri, 03 Mar 2023 08:00:00 MST</pubDate>
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      <title>Den of the Boss</title>
      <description>In Sleuthhounds: Cruise searching the boss's cabin was inevitable.  Now get a sneak peek at that location.</description>
      <link>https://www.sealeftstudios.com/blog/blog20230203.php</link>
      <pubDate>Fri, 03 Feb 2023 08:00:00 MST</pubDate>
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    <item>
      <title>Where are We At?  Where are We Going?</title>
      <description>Checking in on the state of the Sleuthhounds: Cruise game as it enteres it's next year of development.</description>
      <link>https://www.sealeftstudios.com/blog/blog20230106.php</link>
      <pubDate>Fri, 06 Jan 2023 08:00:00 MST</pubDate>
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      <title>Cutting the Way to Success</title>
      <description>What's a detective to do when they can't find a key just lying about?  Cut their own, of course!  Which is exactly what's needed in the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20221202.php</link>
      <pubDate>Fri, 02 Dec 2022 08:00:00 MST</pubDate>
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      <title>Maintaining the Ship</title>
      <description>In the Sleuthhounds: Cruise game, the maintenance bay is a great source of tools for players to use.  Or it would be if the ship's maintenance staff hadn't already taken them all.</description>
      <link>https://www.sealeftstudios.com/blog/blog20221104.php</link>
      <pubDate>Fri, 04 Nov 2022 08:00:00 MST</pubDate>
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      <title>Once More Around the Promenade</title>
      <description>The promenade's a great place to include several cruise ship related activies in the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20221007.php</link>
      <pubDate>Fri, 07 Oct 2022 08:00:00 MST</pubDate>
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    <item>
      <title>Toilet Tank Humour</title>
      <description>Detectives sometimes have to get their hands dirty in their investigations.  On a related note, here's a toilet tank to be searched in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220902.php</link>
      <pubDate>Fri, 02 Sep 2022 08:00:00 MST</pubDate>
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      <title>Uplifting: Combining 2D and 3D</title>
      <description>In Sleuthhounds: Cruise the undercroft, used by the ship's theatre troupe, includes a 3D elevator nestled in its 2D background.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220805.php</link>
      <pubDate>Fri, 05 Aug 2022 08:00:00 MST</pubDate>
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      <title>A Moodier Room</title>
      <description>Backstage of the shipboard theatre is one of the places in Sleuthhounds: Cruise that can be more interestingly lit.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220701.php</link>
      <pubDate>Fri, 01 Jul 2022 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Try Your Luck...Or Not</title>
      <description>Optionally tossing coins into a fountain in Sleuthhounds: Cruise wins you daily horoscope-esque fortunes.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220601.php</link>
      <pubDate>Fri, 01 Jun 2022 08:00:00 MST</pubDate>
    </item>

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      <title>The Sky Deck: Almost but Not Quite There</title>
      <description>The sky deck in Sleuthhounds: Cruise changes over time.  At least it will once the decorations are done.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220506.php</link>
      <pubDate>Fri, 06 May 2022 08:00:00 MST</pubDate>
    </item>

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      <title>A Clean Desk is a Sign of Dirty Drawers</title>
      <description>Not all rooms are neat and tidy.  Check out this one that gets messier as Sleuthhounds: Cruise progresses.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220401.php</link>
      <pubDate>Fri, 01 Apr 2022 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cable Management</title>
      <description>A few of the building practices used for the ship in Sleuthhounds: Cruise are admitedly not quite up to snuff.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220304.php</link>
      <pubDate>Fri, 04 Mar 2022 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Doctor Will See You Now</title>
      <description>Ampson has the opportunity to interview Doctor Seymour, one professional to another, in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220204.php</link>
      <pubDate>Fri, 04 Feb 2022 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The New Year is No Time for Lounging About</title>
      <description>As 2022 opens, work continues on Sleuthhounds: Cruise, though the detectives may stop at the ship's lounge for a bit of relaxation.</description>
      <link>https://www.sealeftstudios.com/blog/blog20220107.php</link>
      <pubDate>Fri, 07 Jan 2022 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Bridging the Gap</title>
      <description>With the captain's cabin back in Sleuthhounds: Cruise, the bridge needed some changes too.</description>
      <link>https://www.sealeftstudios.com/blog/blog20211203.php</link>
      <pubDate>Fri, 03 Dec 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Captain's Log, Or Cabin</title>
      <description>The captain's cabin lives again after previously being excised from Sleuthhounds: Cruise!</description>
      <link>https://www.sealeftstudios.com/blog/blog20211105.php</link>
      <pubDate>Fri, 05 Nov 2021 08:00:00 MST</pubDate>
    </item>

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      <title>One Man's Treasure</title>
      <description>There's even a treasure chest to find in the upcoming Sleuthhounds: Cruise game!  Of sorts.</description>
      <link>https://www.sealeftstudios.com/blog/blog20211001.php</link>
      <pubDate>Fri, 01 Oct 2021 08:00:00 MST</pubDate>
    </item>

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      <title>Rudder Way to Go</title>
      <description>In Sleuthhounds: Cruise sometimes the Sleuthhounds are called upon to visit the less glamourous areas of the ship, such as the great rudder room.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210903.php</link>
      <pubDate>Fri, 03 Sep 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Illusion of Depth</title>
      <description>Sometimes special tricks are needed to fake three dimensional depth in a two dimensional game like Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210806.php</link>
      <pubDate>Fri, 06 Aug 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Streamlining Stairways for Players</title>
      <description>Sleuthhounds: Cruise's extra lengths needed to make stairs work well for players.  You're welcome players!</description>
      <link>https://www.sealeftstudios.com/blog/blog20210702.php</link>
      <pubDate>Fri, 02 Jul 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Room with a View</title>
      <description>How multiple balconies slimmed down and became simpler to implement in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210604.php</link>
      <pubDate>Fri, 04 Jun 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>States, Saves, and Simplifying Testing</title>
      <description>The new State Variable Editor in Sleuthhounds: Cruise greatly reduces development and testing time.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210507.php</link>
      <pubDate>Fri, 07 May 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Safety Features</title>
      <description>Before venturing into the upcoming Sleuthhounds: Cruise computer game, please familiarize yourself with the emergency exits.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210402.php</link>
      <pubDate>Fri, 02 Apr 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>When You Gotta Go</title>
      <description>Not everyone can afford their own en suite.  Check out the public bathroom in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210305.php</link>
      <pubDate>Fri, 05 Mar 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Dining Room: Last of the Big Three</title>
      <description>The last of the three most complex rooms in Sleuthhounds: Cruise is almost complete.</description>
      <link>https://www.sealeftstudios.com/blog/blog20210205.php</link>
      <pubDate>Fri, 05 Feb 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Boxing Day Sale at Sea</title>
      <description>Happy New Year!  Come spend it at the Sleuthhounds: Cruise ship's shops, won't you?</description>
      <link>https://www.sealeftstudios.com/blog/blog20210101.php</link>
      <pubDate>Fri, 01 Jan 2021 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>You Gotta Have a Library</title>
      <description>Sleuthhounds: Cruise now has a library!  You gotta have a library!!  Go check it out!!!</description>
      <link>https://www.sealeftstudios.com/blog/blog20201204.php</link>
      <pubDate>Fri, 04 Dec 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Pipes and Problems</title>
      <description>A mess of pipes in the ventilation room in Sleuthhounds: Cruise is responsible for keeping people breathing.  What could possibly go wrong here?</description>
      <link>https://www.sealeftstudios.com/blog/blog20201106.php</link>
      <pubDate>Fri, 06 Nov 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Sleuthhounds Message</title>
      <description>Take a peek at the old rub-a-pencil-on-a-torn-page trick in Sleuthhounds: Cruise.  Plus some important development announcements!</description>
      <link>https://www.sealeftstudios.com/blog/blog20201002.php</link>
      <pubDate>Fri, 02 Oct 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>It's a Room Sandwich</title>
      <description>The single most technically challenging room in Sleuthhounds: Cruise is now done - the atrium!</description>
      <link>https://www.sealeftstudios.com/blog/blog20200925.php</link>
      <pubDate>Fri, 25 Sep 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Writer's Room</title>
      <description>Take a peek at Ampson's cabin in this week's screenshot from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200918.php</link>
      <pubDate>Fri, 18 Sep 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Souvenirs at Sea</title>
      <description>A jewelry shop aboard ship in Sleuthhounds: Cruise allows characters to obtain high end souvenirs.  Or more cheaply discoutned items.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200911.php</link>
      <pubDate>Fri, 11 Sep 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cruise Cartography</title>
      <description>Check out the map board that tracks the progress of the ship in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200904.php</link>
      <pubDate>Fri, 04 Sep 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Chocolate Shop, Er, Passenger Cabin</title>
      <description>Cabins reserved for upper crusters are quite spacious in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200828.php</link>
      <pubDate>Fri, 28 Aug 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Place Your Wagers at the Pirate's Chest Casino</title>
      <description>The casino in Sleuthhounds: Cruise is always a busy place, requiring every passenger extra I've created.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200821.php</link>
      <pubDate>Fri, 21 Aug 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sometimes You Just Gotta Stop and Admire a Sunset</title>
      <description>Admire this sunset from Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200814.php</link>
      <pubDate>Fri, 14 Aug 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Cruise Casino for Fun and Profit</title>
      <description>Like all good cruise ships the one in Sleuthhounds: Cruise has a casino where players can participate in some probability analysis as a break from the normal investigation.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200807.php</link>
      <pubDate>Fri, 07 Aug 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Keep Fit and Have Fun</title>
      <description>The fitness rooms aboard ship in Sleuthhounds: Cruise allow passengers to work off the pounds from midnight dessert buffets.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200731.php</link>
      <pubDate>Fri, 31 Jul 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Even More Doors</title>
      <description>Another "hub" hallway allowing access to different areas of the ship in Sleuthhounds: Cruise.  This one has a tiny ship in it!</description>
      <link>https://www.sealeftstudios.com/blog/blog20200724.php</link>
      <pubDate>Fri, 24 Jul 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Doors, Doors, and More Doors</title>
      <description>The interior forward hallway of the promenade deck is a hub for reaching all manner of other areas of the ship in Sleuthhounds: Cruise.  Check it out.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200717.php</link>
      <pubDate>Fri, 17 Jul 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Art Walk</title>
      <description>The cruise ship in Sleuthhounds: Cruise has many works of art, forming an informal sort of art walk.  Here's a couple examples of such.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200710.php</link>
      <pubDate>Fri, 10 Jul 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Captain Windwhistler, to the Bridge</title>
      <description>Perched atop the cruise ship in Sleuthhounds: Cruise, the bridge offers open views all around.  Too bad the captain's not interested in sharing.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200703.php</link>
      <pubDate>Fri, 03 Jul 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Doctor Seymour, to the Infirmary</title>
      <description>Here's a sneak peek at the newly renovated infirmary aboard the cruise ship in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200626.php</link>
      <pubDate>Fri, 26 Jun 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Bilge is a Funny Word</title>
      <description>It was bound to happen.  The sleuthhounds have to end up in the bilges in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200619.php</link>
      <pubDate>Fri, 19 Jun 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>There's No Money Laundering Here</title>
      <description>What cruise ship would be complete without a ship within a ship in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200612.php</link>
      <pubDate>Fri, 12 Jun 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Pirate I was Meant To Be</title>
      <description>What cruise ship would be complete without a ship within a ship in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200605.php</link>
      <pubDate>Fri, 05 Jun 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>You Gotta Have a Brig</title>
      <description>When ne'er-do-wells show up where are they kept?  In the brig in Sleuthhounds: Cruise, of course.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200529.php</link>
      <pubDate>Fri, 29 May 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Boring Backgrounds for the Staff</title>
      <description>From the opulent theatre last week, here's a peek at the more utilitarian engineering section of the ship in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200522.php</link>
      <pubDate>Fri, 22 May 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Theatre from on High</title>
      <description>Staying in the theatre in Sleuthhounds: Cruise this week, this time as seen from above in a balcony.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200515.php</link>
      <pubDate>Fri, 15 May 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Theatre Crowding</title>
      <description>In Sleuthhounds: Cruise the ship's theatre has two distinct visual aspects: moody lighting and a large crowd.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200508.php</link>
      <pubDate>Fri, 08 May 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>In the Pool Any Time of the Day</title>
      <description>Check out the pool at three times of the day in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200501.php</link>
      <pubDate>Fri, 01 May 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Crew Have to Sleep Too</title>
      <description>Take a peek at the rather austere sleeping births of the crew in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200424.php</link>
      <pubDate>Fri, 24 Apr 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Spring Time, Flowers Time</title>
      <description>With spring fast approaching it seemed a good time to show off the fountain room in Sleuthhounds: Cruise with its array of encircling, colourful flowers.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200417.php</link>
      <pubDate>Fri, 17 Apr 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cleaning Staff</title>
      <description>With cleaning on everyone's mind, it seems a good time to show the cleaning staff in Sleuthhounds: Cruise doing there thing.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200410.php</link>
      <pubDate>Fri, 10 Apr 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Two Worlds</title>
      <description>The engineering lobby serves as the change over from the refined areas of the cruise ship to the below decks areas in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200403.php</link>
      <pubDate>Fri, 03 Apr 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Kitchens, Spared No Expense</title>
      <description>Check out the dual ktichens the cruise ship in Sleuthhounds: Cruise features.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200327.php</link>
      <pubDate>Fri, 27 Mar 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cabins Day and Night</title>
      <description>Here's a look at Pureluck Homes cabin during the day and the night in the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200320.php</link>
      <pubDate>Fri, 20 Mar 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>An Art Tour at Sea</title>
      <description>Another peek at one the Sleuthhounds: Cruise game's backgrounds.  This time it's the lobby to the sky deck.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200313.php</link>
      <pubDate>Fri, 13 Mar 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Pirate's Chest</title>
      <description>This week it's the finalized entrance to the ship's casino for the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200306.php</link>
      <pubDate>Fri, 06 Mar 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Room with a View</title>
      <description>Check out the spiffy balcony some of the more prominent passengers have attached to their cabins in the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200228.php</link>
      <pubDate>Fri, 28 Feb 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Lock Picking Refined</title>
      <description>Now the sleuthhounds can pick locks in a bit more style in the Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200221.php</link>
      <pubDate>Fri, 21 Feb 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Gigantic Joanna</title>
      <description>Check out the finalized exterior of the Gigantic Joanna cruise ship in the upcoming Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200207.php</link>
      <pubDate>Fri, 07 Feb 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Updating the Safe</title>
      <description>Not only has the cabin safe gotten a visual facelift in Sleuthhounds: Cruise but it now works a whole lot better.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200131.php</link>
      <pubDate>Fri, 31 Jan 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Interview Screenies</title>
      <description>New screenshots from Sleuthhounds: Cruise are here!  First up, a few suspect interviews.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200124.php</link>
      <pubDate>Fri, 24 Jan 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Burning Down Assets</title>
      <description>Calculating timelines by estimates and asset counts for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200117.php</link>
      <pubDate>Fri, 17 Jan 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Full Speed Ahead on Asset Creation</title>
      <description>With the start of the new year it's time to finally work on backgrounds, animations, sound effects, dialog recordings, etc. for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20200110.php</link>
      <pubDate>Fri, 10 Jan 2020 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Christmas Sale and Mini Mysteries</title>
      <description>The Sleuthhounds Christmas Sale is back.  All of Pureluck Homes and Jane Ampson's adventures now half off!</description>
      <link>https://www.sealeftstudios.com/blog/blog20191220.php</link>
      <pubDate>Fri, 20 Dec 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Generic Character Interactions</title>
      <description>It's critical for Ampson and Homes to work together in Sleuthhounds: Cruise but there were some technical challenges to make that happen in an efficient way.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191206.php</link>
      <pubDate>Fri, 06 Dec 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Locking the Gates - Preventing Characters from Wandering Amok</title>
      <description>Been making sure that doors that are supposed to be locked are locked in Sleuthhounds: Cruise so players can't sneak into areas they shouldn't before the correct time.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191129.php</link>
      <pubDate>Fri, 29 Nov 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Side Quests Complete</title>
      <description>All of the side investigations in Sleuthhounds: Cruise are now complete.  Major milestone!</description>
      <link>https://www.sealeftstudios.com/blog/blog20191122.php</link>
      <pubDate>Fri, 22 Nov 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Achievements to Prompt Replays</title>
      <description>Been brainstorming achievements to incldue Sleuthhounds: Cruise while working on side investigations.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191115.php</link>
      <pubDate>Fri, 15 Nov 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Interviews and Interludes</title>
      <description>The outstanding story work on Sleuthhounds: Cruise gets smaller and smaller as the last of the character interviews fall into place.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191108.php</link>
      <pubDate>Fri, 08 Nov 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Halloween Sale and Mini Mysteries 2019</title>
      <description>The Sleuthhounds Halloween sale is back for another year and with it some new mini mysteries to solve.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191025.php</link>
      <pubDate>Fri, 25 Oct 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Fountains and Fortunes</title>
      <description>Added a little time waster to Sleuthhounds: Cruise where the player can get daily fortunes from a wishing fountain.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191018.php</link>
      <pubDate>Fri, 18 Oct 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Shifting the Blame Game</title>
      <description>Sometimes a little change is all that's needed to make a problem scene work.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191011.php</link>
      <pubDate>Fri, 11 Oct 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Streamlining the Audio Workflow</title>
      <description>Creating a few mini tools to help with audio production on Sleuthhounds: Cruise - once I get there.</description>
      <link>https://www.sealeftstudios.com/blog/blog20191004.php</link>
      <pubDate>Fri, 04 Oct 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Hamsterdam Exchange</title>
      <description>There's a new mini game in Sleuthhounds:Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190927.php</link>
      <pubDate>Fri, 27 Sep 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Streamline the Interface, Lower Production Time</title>
      <description>I've taken out a couple of little used gameplay mechanics from previous games and its greatly reduced the amount of low vlaue content needed for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190920.php</link>
      <pubDate>Fri, 20 Sep 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Linking Ideas like a Golden Necklace</title>
      <description>How a simple jewelry shop expanded into so much more in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190913.php</link>
      <pubDate>Fri, 13 Sep 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Beware of Geeks Bearing Gifts</title>
      <description>I'm back after vacation with an inventory item or two (or 44) to show for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190906.php</link>
      <pubDate>Fri, 06 Sep 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Extra, Extra!  Read All About the Extras!</title>
      <description>I've started putting together designs for some of the backgorund extras for Sleuthounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190816.php</link>
      <pubDate>Fri, 16 Aug 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Dressings of Fruits and Veggies</title>
      <description>Adding a game within a game to Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190809.php</link>
      <pubDate>Fri, 09 Aug 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sidling into Side Quests</title>
      <description>Weaving side quests alongside the main storyline of Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190802.php</link>
      <pubDate>Fri, 02 Aug 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Working on Work Outs</title>
      <description>Ampson's doing pushups to get in shape for the upcoming Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190726.php</link>
      <pubDate>Fri, 26 Jul 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>How to Draw Cartoon Marble</title>
      <description>Drawing marble surfaces in a cartoon size for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190719.php</link>
      <pubDate>Fri, 19 Jul 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>AppCredits() = The End</title>
      <description>I've finished implementing the critical path in Sleuthhounds: Cruise.  So, what's next?</description>
      <link>https://www.sealeftstudios.com/blog/blog20190712.php</link>
      <pubDate>Fri, 12 Jul 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Getting the Ending Right</title>
      <description>Juggling story lines, climactic confrontations, and interactivity to make the ending of Sleuthhounds: Cruise just right.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190705.php</link>
      <pubDate>Fri, 05 Jul 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Problem with Balconies</title>
      <description>Rooms with balconies and making sure characters on different balconies look the same size in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190628.php</link>
      <pubDate>Fri, 28 Jun 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Return of the Summer Sale and Mini Mysteries</title>
      <description>The Sleuthhounds Summer Sale is back (all games 50% off on itch.io).  PLUS new Mini Mysteries on the site!</description>
      <link>https://www.sealeftstudios.com/blog/blog20190621.php</link>
      <pubDate>Fri, 21 Jun 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The First Ending</title>
      <description>The ship in Sleuthhounds: Cruise is all laid out now and I'm as surprised as anyone.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190614.php</link>
      <pubDate>Fri, 14 Jun 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Rewrites and Recodes</title>
      <description>Reworking puzzle sequences because they don't work with the story.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190607.php</link>
      <pubDate>Fri, 07 Jun 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Choice and Consequence</title>
      <description>All those choices players can make earlier in Sleuthhounds: Cruise have their ultimate consequences in Act 4.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190531.php</link>
      <pubDate>Fri, 31 May 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Doctor Seymour Colourization</title>
      <description>Recolouring Doctor Seymour to make colour room for background characters.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190524.php</link>
      <pubDate>Fri, 24 May 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sneaky, Sneaky</title>
      <description>Added a mild stealth sequence to Sleuthhounds: Cruise.  But don't worry, you don't have to keep replaying it until successful.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190517.php</link>
      <pubDate>Fri, 17 May 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Play Time</title>
      <description>I had a chance to play through the entirety of Sleuthhounds: Cruise to date and timed how long each Act in it is.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190510.php</link>
      <pubDate>Fri, 10 May 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Things to Do in Acts 1 to 3</title>
      <description>Comparing the puzzle dependency charts of Acts 1 through 3 of Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190503.php</link>
      <pubDate>Fri, 03 May 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Changing Nature of Estimates</title>
      <description>The critical path of Act 3 of Sleuthhounds: Cruise is scripted.  And just a teensy bit over estimate.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190426.php</link>
      <pubDate>Fri, 26 Apr 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Escaping the Balcony (A Goldilocks Puzzle)</title>
      <description>Trying to find a puzzle challenge that was not too easy, not too complicated, but just right for getting off a balcony in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190419.php</link>
      <pubDate>Fri, 19 Apr 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Facts more Fun than Fiction</title>
      <description>Sometimes reality gives you something so crazily perfect for a story that you can't believe it exists.  Chatelaines for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190412.php</link>
      <pubDate>Fri, 12 Apr 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ramping Up Difficulty in an Adventure</title>
      <description>The levers available to an adventure game designer to strategically increase the difficulty of a game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190405.php</link>
      <pubDate>Fri, 05 Apr 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Evolution of a Scene</title>
      <description>How a simple technical scene became banal exposition before transforming into something really interesting in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190329.php</link>
      <pubDate>Fri, 29 Mar 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Characters: Sources of Problems and Solutions</title>
      <description>Just like in other media, characters can cause storytelling problems in games but they can also solve them.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190322.php</link>
      <pubDate>Fri, 22 Mar 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Act 3 Countdown</title>
      <description>There's a production schedule for Act 3 of Sleuthhounds: Cruise now and it's looking quite promising.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190315.php</link>
      <pubDate>Fri, 15 Mar 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ducts, Why Did it Have to be Ducts?</title>
      <description>Adding line of sight based shadows to the vents in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190308.php</link>
      <pubDate>Fri, 08 Mar 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cheating in the Name of Narrative</title>
      <description>Cheating in Liar's Dice to improve the narrative in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190301.php</link>
      <pubDate>Fri, 01 Mar 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Edward Noble</title>
      <description>Introducing Edward Noble from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190222.php</link>
      <pubDate>Fri, 22 Feb 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Doctor Michelle Seymour</title>
      <description>Introducing Doctor Michelle Seymour from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190215.php</link>
      <pubDate>Fri, 15 Feb 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Flashback Investigation</title>
      <description>Adding a flashback investigation scene to Sleuthohunds: Cruise similar to what's seen in Murdoch Mysteries.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190208.php</link>
      <pubDate>Fri, 08 Feb 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Milestone: Act 2 Done-ish</title>
      <description>The critical path of act 2 of the Sleuthhounds: Cruise game is now done!</description>
      <link>https://www.sealeftstudios.com/blog/blog20190201.php</link>
      <pubDate>Fri, 01 Feb 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Letting the Player Fail</title>
      <description>Making it so the player can fail in the upcoming Sleuthhounds: Cruise - but in a good way!</description>
      <link>https://www.sealeftstudios.com/blog/blog20190125.php</link>
      <pubDate>Fri, 25 Jan 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Tobias Rotterdam</title>
      <description>Introducing Tobias Rotterdam from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190118.php</link>
      <pubDate>Fri, 18 Jan 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adding another Layer to Note Reassembly</title>
      <description>Adding a new layer, literally, to the classic note reassembly puzzle type in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190111.php</link>
      <pubDate>Fri, 11 Jan 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Craig Holdfast</title>
      <description>Introducing Craig Holdfast from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20190104.php</link>
      <pubDate>Fri, 04 Jan 2019 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>New Free Games Section</title>
      <description>Added a new free games section to the website for, you know, free games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181228.php</link>
      <pubDate>Fri, 28 Dec 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Carlotta Travail</title>
      <description>Introducing Carlotta Travail from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181221.php</link>
      <pubDate>Fri, 21 Dec 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Christmas Sale and Mini Mysteries</title>
      <description>All Sleuthhounds games are on sale for half off through December 26th AND there's new mini mysteries to solve on the site.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181219.php</link>
      <pubDate>Fri, 19 Dec 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>From Body Language to Sleuthhounds</title>
      <description>Incorporating the interview system from Body Language into Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181214.php</link>
      <pubDate>Fri, 14 Dec 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ludum Dare 43 - Body Language</title>
      <description>I scraped together a few hours this past weekend to participate in the latest Ludum Dare game jam and made a little game about sussing oout lies from people you talk to.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181207.php</link>
      <pubDate>Fri, 07 Dec 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Carmichael Portly</title>
      <description>Introducing Carmichael Portly from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181130.php</link>
      <pubDate>Fri, 30 Nov 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Marion Wood</title>
      <description>Introducing Marion Wood from the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181123.php</link>
      <pubDate>Fri, 23 Nov 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Finding Focus</title>
      <description>Focusing puzzle sequences in Sleuthhounds: Cruise by cutting unneccessary minutiae.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181116.php</link>
      <pubDate>Fri, 16 Nov 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Safe Cracking</title>
      <description>Suspects' safes aren't with the new safe cracking abilities in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181109.php</link>
      <pubDate>Fri, 09 Nov 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Captain Warwick Windwhistler</title>
      <description>Introducing another character from the upcoming Sleuthhounds: Cruise, Captain Warwick Windwhistler.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181102.php</link>
      <pubDate>Fri, 02 Nov 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Halloween Sale and Mini Mysteries</title>
      <description>All Sleuthhounds games are on sale for half off through November 1st AND there's new mini mysteries to solve on the site.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181025.php</link>
      <pubDate>Fri, 25 Oct 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Sir Reginald Price</title>
      <description>Introducing Sir Reginald Price from Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181019.php</link>
      <pubDate>Fri, 19 Oct 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Meet the Suspects - Joanna Price</title>
      <description>Introducing another character from Sleuthhounds: Cruise and her walk cycles.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181012.php</link>
      <pubDate>Fri, 12 Oct 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Revising Rough Drafts</title>
      <description>Revising rooms in Sleuthhounds: cruise is more easily done in rough drafts than polished assets.</description>
      <link>https://www.sealeftstudios.com/blog/blog20181005.php</link>
      <pubDate>Fri, 05 Oct 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Light in the Dark</title>
      <description>Adding a lamp effect in dark rooms in Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180928.php</link>
      <pubDate>Fri, 28 Sep 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Animation Improvements - Realized</title>
      <description>Implementing improvements for the character animation system for the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180921.php</link>
      <pubDate>Fri, 21 Sep 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Animation Improvements - Design</title>
      <description>Designing improvements for the character animation system for the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180914.php</link>
      <pubDate>Fri, 14 Sep 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Fainter and Fainter</title>
      <description>Adding visual and audio fainting cues to the surgery seuqnece in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180907.php</link>
      <pubDate>Fri, 07 Sep 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Splash of Colour</title>
      <description>Adding colour matched decorations to the cabins of characters in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180831.php</link>
      <pubDate>Fri, 31 Aug 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Paging Doctor Homes</title>
      <description>Letting the player play while dialog runs in the background when meeting the doctor in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180824.php</link>
      <pubDate>Fri, 24 Aug 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Talking of Alternatives</title>
      <description>Trying to find a different way to do dialog in a critical conversation in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180817.php</link>
      <pubDate>Fri, 17 Aug 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Costume Party</title>
      <description>Ampson and Homes get a couple of changes of costume in the upcoming Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180810.php</link>
      <pubDate>Fri, 10 Aug 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Lock Picking</title>
      <description>Thief 3 inspired lock picking has now been added to Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180803.php</link>
      <pubDate>Fri, 03 Aug 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Act 2 from On High</title>
      <description>The high level structure of Act 2 of Sleuthounds: Cruise examined (no spoilers).</description>
      <link>https://www.sealeftstudios.com/blog/blog20180727.php</link>
      <pubDate>Fri, 27 Jul 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Disruptive Director</title>
      <description>Writing bios for each NPC in Sleuthhounds: Cruise was going well...until I got to the cruise director.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180720.php</link>
      <pubDate>Fri, 20 Jul 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Rolling, Rolling, Rolling</title>
      <description>Here's the "walking" animation of wheelchair bound Colonel Forsythe for the upcoming Sleuthhounds: Cruise game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180713.php</link>
      <pubDate>Fri, 13 Jul 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>NPC Biographies</title>
      <description>Creating short bios for each NPC in Sleuthhounds: Cruise helps establish the characters AND provides opportunities for side gameplay.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180706.php</link>
      <pubDate>Fri, 06 Jul 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Design - Stepping Sideways to Move Forward</title>
      <description>Stuck on the story/design of Sleuthhounds: Cruise, I shifted to something else, and lo the path forward for Cruies was revealed.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180629.php</link>
      <pubDate>Fri, 29 Jun 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Summer Sale and Mini Mysteries</title>
      <description>The Sleuthhounds Summer Sale starts today!  To celeberate, try your detecting skills in a series of new single comic book panel mini mysteries.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180619.php</link>
      <pubDate>Fri, 19 Jun 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Mini Mysteries on the Way</title>
      <description>Can't get enough Sleuthhounds?  New single comic panel mysteries coming to the website next week!</description>
      <link>https://www.sealeftstudios.com/blog/blog20180615.php</link>
      <pubDate>Fri, 15 Jun 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Walk the Walk</title>
      <description>With the Windows 10 Pen more or less working here's a couple of walk animations for Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180601.php</link>
      <pubDate>Fri, 01 Jun 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Windows 10 Pen Woes, Part 2</title>
      <description>Bringing some sneaky Windows programming to bear to fix the problems Microsoft introduced for pens.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180525.php</link>
      <pubDate>Fri, 25 May 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Windows 10 Pen Woes, Part 1</title>
      <description>An OS update means drawing on a laptop has gotten a whole lot harder.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180518.php</link>
      <pubDate>Fri, 18 May 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>SeaLeft FAQ</title>
      <description>Spruced up an old quzzing application this week.  Available to download now for free!</description>
      <link>https://www.sealeftstudios.com/blog/blog20180511.php</link>
      <pubDate>Fri, 11 May 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Milestone: Act I Done-ish</title>
      <description>The critical path of act 1 of the Sleuthhounds: Cruise game is now done!</description>
      <link>https://www.sealeftstudios.com/blog/blog20180504.php</link>
      <pubDate>Fri, 04 May 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Saves, the Bookmarks of Games</title>
      <description>Why computer game developers should put a little extra work into their games' save systems.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180427.php</link>
      <pubDate>Fri, 27 Apr 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>NPCs Doing Their Own Thing</title>
      <description>Improving the abilities of NPCs to add more life to Sleuthhounds: Cruise.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180420.php</link>
      <pubDate>Fri, 20 Apr 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Homes and Ampson Together and Apart</title>
      <description>Sometimes the Sleuthhounds need to work together.  Sometimes they need to work apart.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180413.php</link>
      <pubDate>Fri, 13 Apr 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Dialog as Interesting Gameplay, Take 3</title>
      <description>Is this the way to make dialog into a workable gameplay mechanic in the Sleuthhounds Cruise computer game?</description>
      <link>https://www.sealeftstudios.com/blog/blog20180406.php</link>
      <pubDate>Fri, 06 Apr 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Dialog as Interesting Gameplay, Take 2</title>
      <description>Still trying to make dialog work as an actual gameplay mechanic in the Sleuthhounds Cruise computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180330.php</link>
      <pubDate>Fri, 30 Mar 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Dialog as Interesting Gameplay, Take 1</title>
      <description>Trying to make dialog work as an actual gameplay mechanic in the Sleuthhounds Cruise computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180323.php</link>
      <pubDate>Fri, 23 Mar 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Dialog: The Problem</title>
      <description>Sleuthhounds Cruise goes back to the age old problem of how to make dialog work as a gameplay mechanic.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180316.php</link>
      <pubDate>Fri, 16 Mar 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Iterating on the Dining Room</title>
      <description>Taking the dining room puzzle prototype to the next level for the Sleuthhounds Cruise adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180309.php</link>
      <pubDate>Fri, 9 Mar 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Refining with Index Cards</title>
      <description>Good old fashion pencil and paper still has a place in game design for the Sleuthhounds Cruise adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180302.php</link>
      <pubDate>Fri, 2 Mar 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Refining with Puzzle Dependency Charts</title>
      <description>Using puzzle dependency charts to design the Sleuthhounds Cruise adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180223.php</link>
      <pubDate>Fri, 23 Feb 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Refining Practically</title>
      <description>Sometimes designing computer game puzzle means breaking out the board game pieces and Lego.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180216.php</link>
      <pubDate>Fri, 16 Feb 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Valentine's Sale</title>
      <description>It's Valentine's time.  What better way to say I love you than with the gift of a Sleuthhounds adventure game.  On sale now!</description>
      <link>https://www.sealeftstudios.com/blog/blog20180209.php</link>
      <pubDate>Fri, 09 Feb 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Refining Geographically</title>
      <description>Breaking down the Sleuthhounds game design from a geographical standpoint.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180202.php</link>
      <pubDate>Fri, 02 Feb 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Feature Length Design Challenge</title>
      <description>Beginning the process of breaking down the next Sleuthhounds game into manageable pieces.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180126.php</link>
      <pubDate>Fri, 26 Jan 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The New Sleuthhounds Cast</title>
      <description>Check out the designs for the characters in the next Sleuthhounds game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20180112.php</link>
      <pubDate>Fri, 12 Jan 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>New Year, New Direction</title>
      <description>See what's in store for SeaLeft Studios in 2018!</description>
      <link>https://www.sealeftstudios.com/blog/blog20180105.php</link>
      <pubDate>Fri, 05 Jan 2018 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Distorting Voices - Muffled Neighbours</title>
      <description>Distorting dialog lines to sound like a character is muffled as if talking from another room.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171229.php</link>
      <pubDate>Fri, 29 Dec 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Merry Christmas, 2017</title>
      <description>Merry Christmas from SeaLeft Studios!  Get in the holdiay spirit with the Sleuthhounds - The Yuletide Tail computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171222.php</link>
      <pubDate>Fri, 22 Dec 2017 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>Announcing: Sleuthhounds - The Yuletide Tail</title>
      <description>Get your Christmas presents early!  Sleuthhounds - The Yuletide Tail computer adventure game is available for purchase today!</description>
      <link>https://www.sealeftstudios.com/blog/blog20171218.php</link>
      <pubDate>Mon, 18 Dec 2017 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Holiday Sale</title>
      <description>The rest of the Sleuthhounds computer game series is now on sale in antcipation of the upcoming The Yuletide Tail.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171215.php</link>
      <pubDate>Fri, 15 Dec 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Distorting Voices - Old Time Phonograph</title>
      <description>Distorting dialog lines to sound like they come from an olde-timey phonograph.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171208.php</link>
      <pubDate>Fri, 08 Dec 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Yuletide Tail Trailer</title>
      <description>Come check out the trailer and an assortment of screenshots for the upcoming Sleuthhounds: The Yuletide Tail computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171201.php</link>
      <pubDate>Fri, 01 Dec 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Yuletide comes Early</title>
      <description>The Sleuthhounds: The Yuletide Tail computer game for Windows gets a release date.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171124.php</link>
      <pubDate>Fri, 24 Nov 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Christmas Countdown</title>
      <description>The end is in sight for development on Sleuthhounds: The Yuletide Tail.  Follow the outstanding issue countdown!</description>
      <link>https://www.sealeftstudios.com/blog/blog20171117.php</link>
      <pubDate>Fri, 17 Nov 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Short Story Published: Rites and Responsibilities</title>
      <description>The Doctor Who Project has released a short story of mine featuring their version of the tenth Doctor!</description>
      <link>https://www.sealeftstudios.com/blog/blog20171110.php</link>
      <pubDate>Fri, 10 Nov 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Halloween Deception - Post Mortem, Part 2</title>
      <description>Concluding the look back on the development of the Sleuthhounds: The Halloween Deception computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171103.php</link>
      <pubDate>Fri, 03 Nov 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Halloween Deception - Post Mortem, Part 1</title>
      <description>Looking back on the development of the Sleuthhounds: The Halloween Deception computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171027.php</link>
      <pubDate>Fri, 27 Oct 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>On Sale: The Halloween Deception</title>
      <description>The Sleuthhounds: The Halloween Deception computer adventure game is now on sale until November fourth.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171020.php</link>
      <pubDate>Fri, 20 Oct 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adding Depth to Drawers</title>
      <description>How to make a 2D sprite open a drawer from the outside and then reach inside.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171013.php</link>
      <pubDate>Fri, 13 Oct 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Through the Doorway</title>
      <description>Taking care of those little details to suspend disbelief in the upcoming Sleuthhounds: The Yuletide Tale computer adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20171006.php</link>
      <pubDate>Fri, 06 Oct 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Teamwork</title>
      <description>How multiple characters working together can enhance storytelling and gameplay opportunities in games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170929.php</link>
      <pubDate>Fri, 29 Sep 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Animating in the Rain</title>
      <description>Jane Ampson finally uses her umbrella for its intended purpose in the upcoming Sleuthhounds: The Yuletide Tale computer advenutre game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170922.php</link>
      <pubDate>Fri, 22 Sep 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Let is Snow!  Let it Snow!</title>
      <description>Adding snow and breath puffs to the upcoming Sleuthhounds: The Yuletide Tale computer game to give a wintery effect.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170915.php</link>
      <pubDate>Fri, 15 Sep 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>NaNoWriMoPla 2017</title>
      <description>Planning for this year's NaNoWriMo - National Novel Writing Month!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170908.php</link>
      <pubDate>Fri, 08 Sep 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Record Your Own Line</title>
      <description>Build your own line of dialog in this puzzle sequence in the upcoming Sleuthhounds The Yuletide Tale computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170901.php</link>
      <pubDate>Fri, 01 Sep 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds History</title>
      <description>A timeline (not the puzzle kind) of events in the Sleuthhounds storyverse.  When do all those games happen anyway?</description>
      <link>https://www.sealeftstudios.com/blog/blog20170825.php</link>
      <pubDate>Fri, 25 Aug 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Series Summer Sale</title>
      <description>The Sleuthhounds series of games is now on sale for a limited time!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170818.php</link>
      <pubDate>Fri, 18 Aug 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Time for a Timeline</title>
      <description>The timeline returns to the newly title Sleuthhounds Christmas computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170811.php</link>
      <pubDate>Fri, 11 Aug 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Save and Load: A Developer Tool</title>
      <description>Adding the ability to save and load games in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170804.php</link>
      <pubDate>Fri, 04 Aug 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Cast of Robyn HUD: The Guard(s)</title>
      <description>Take a peek at the first of the guards who will be trying to catch Robyn HUD in the upcoming computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170728.php</link>
      <pubDate>Fri, 28 Jul 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>HUD Hacking v2.0</title>
      <description>Making the visuals for the hacking system of Robyn HUD presentable.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170721.php</link>
      <pubDate>Fri, 21 Jul 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Intro Revisions</title>
      <description>Revising the first draft of the Robyn HUD intro to second draft status.  Using Twine!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170714.php</link>
      <pubDate>Fri, 14 Jul 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sounds Like Wood</title>
      <description>Sometimes life gives you lemons.  And sometimes it gives you an awesome pile of rotted wood to record sound from.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170707.php</link>
      <pubDate>Fri, 07 Jul 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Blending up a Table Saw</title>
      <description>Another work in progress model for the Robyn HUD game, but with a twist.  This one's made in Blender.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170630.php</link>
      <pubDate>Fri, 30 Jun 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Moving Ideas Forward</title>
      <description>A few tips on keeping a creative project moving forward when your interest wanes.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170623.php</link>
      <pubDate>Fri, 23 Jun 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Windows Were Meant to be Resized</title>
      <description>Making Robyn HUD easier and better to play through resizing windows.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170616.php</link>
      <pubDate>Fri, 16 Jun 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Blueprints from Buildings</title>
      <description>Extracting blueprints from levels for the Robyn HUD game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170609.php</link>
      <pubDate>Fri, 09 Jun 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Expanded Scenes</title>
      <description>As the Christmas Sleuthhounds game has been developed the story has expanded.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170602.php</link>
      <pubDate>Fri, 02 Jun 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Artificial Intelligence: Robyn</title>
      <description>Find out how Robyn thinks thanks to her AI system in the upcoming Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170526.php</link>
      <pubDate>Fri, 26 May 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>HUD Hacking</title>
      <description>A quick look at the hacking protoype for the upcoming Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170519.php</link>
      <pubDate>Fri, 19 May 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Robyn's Wheels</title>
      <description>Check out some early shots of Robyn's getaway car from the upcoming Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170512.php</link>
      <pubDate>Fri, 12 May 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Deleted Scenes</title>
      <description>A new spin on puzzles in the Christmas Sleuthhounds game and a couple of deleted scenes.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170505.php</link>
      <pubDate>Fri, 05 May 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Cast of Robyn HUD: Robyn</title>
      <description>The continuing evolution of one of the main characters in the Robyn HUD game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170428.php</link>
      <pubDate>Fri, 28 Apr 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Lights, Camera, Action: The Intro Scene</title>
      <description>Arthur.  The police van.  Work in progress, but it's the first scene of Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170421.php</link>
      <pubDate>Fri, 21 Apr 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Cast of Robyn HUD: Arthur</title>
      <description>A sneak peek at one of the supporting characters in the Robyn HUD game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170414.php</link>
      <pubDate>Fri, 14 Apr 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Facial Capture: Using Kinect Data (Part 1)</title>
      <description>Using the Kinect to capture facial animations for use in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170407.php</link>
      <pubDate>Fri, 07 Apr 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Stairway to Gaming</title>
      <description>Making a stair builder tool to build stairs for Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170331.php</link>
      <pubDate>Fri, 31 Mar 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Sleuthhounds Effect</title>
      <description>The Christmas themed Sleuthhounds game is going well thanks to the earlier games in the series.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170324.php</link>
      <pubDate>Fri, 24 Mar 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cops Have Vans</title>
      <description>Some work in progress shots of the cop van for the Robyn HUD game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170317.php</link>
      <pubDate>Fri, 17 Mar 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Mini Models for Detail</title>
      <description>A handful of objects to help fill the environments of the Robyn HUD game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170310.php</link>
      <pubDate>Fri, 10 Mar 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Storylines in Twine</title>
      <description>Writing a branching narrative script for the Robyn HUD game using Twine.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170303.php</link>
      <pubDate>Fri, 03 Mar 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Planning a Game Narrative</title>
      <description>Developing the story for the Robyn HUD game.  Even more complex than a novel!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170224.php</link>
      <pubDate>Fri, 24 Feb 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Evolution of a Level: Texture</title>
      <description>The first in-production level of the Robyn HUD game gets a coat of paint.  Or texture.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170217.php</link>
      <pubDate>Fri, 17 Feb 2017 08:00:00 MST</pubDate>
    </item>

	<item>
      <title>The Valentine's Vendetta Trailer</title>
      <description>Big sale on now for the Valentine's Vendetta game marked by new trailer!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170210.php</link>
      <pubDate>Fri, 10 Feb 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Robyn HUD: The Face</title>
      <description>Development of the face model for the Robyn character in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170203.php</link>
      <pubDate>Fri, 03 Feb 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Robyn HUD: The Body</title>
      <description>Development of the model for the Robyn character in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170127.php</link>
      <pubDate>Fri, 27 Jan 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Robyn HUD: Start of Production</title>
      <description>The Robyn HUD stealth strategy computer game enters full production!</description>
      <link>https://www.sealeftstudios.com/blog/blog20170120.php</link>
      <pubDate>Fri, 20 Jan 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Evolution of a Level: Form</title>
      <description>Roughing in the form of the first in-production game level in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170113.php</link>
      <pubDate>Fri, 13 Jan 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Countdown to Christmas Sleuthhounds has Begun</title>
      <description>Another sneak peek at the 2017 Christmas Sleuthhounds game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20170106.php</link>
      <pubDate>Fri, 06 Jan 2017 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds of Christmas Yet to Come</title>
      <description>Christmas 2017 comes early with a first screenshot of upcoming Christmas Sleuthhounds game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161223.php</link>
      <pubDate>Fri, 23 Dec 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Accessibility for Younger Audiences</title>
      <description>Being inspired by computer games for younger gamers.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161216.php</link>
      <pubDate>Fri, 16 Dec 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Reality's Not All It's Cracked Up to Be</title>
      <description>Figuring out the visual look of the Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161209.php</link>
      <pubDate>Fri, 09 Dec 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Good Heist Requires a Good Plan</title>
      <description>How Ocean's Eleven and Rainbow Six inspired the planning in Robyn HUD.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161202.php</link>
      <pubDate>Fri, 02 Dec 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Artificial Intelligence: Guards</title>
      <description>Guards need a bit more smarts than bystanders in the upcoming Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161125.php</link>
      <pubDate>Fri, 25 Nov 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Artificial Intelligence: Bystanders</title>
      <description>Giving life to bystanders in the upcoming Robyn HUD computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161118.php</link>
      <pubDate>Fri, 18 Nov 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Unconventional Design Tools for Robyn HUD</title>
      <description>Using Home Designer and SimCity to desgin my next computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161111.php</link>
      <pubDate>Fri, 11 Nov 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Brainstorming</title>
      <description>Generating ideas for my next creative project.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161104.php</link>
      <pubDate>Fri, 04 Nov 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Announcing: Sleuthhounds - The Halloween Deception</title>
      <description>The newest Sleuthhounds computer adventure game is available now and it's Halloween themed!</description>
      <link>https://www.sealeftstudios.com/blog/blog20161031.php</link>
      <pubDate>Fri, 31 Oct 2016 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>Coming Soon: Sleuthhounds - The Halloween Deception</title>
      <description>A new Sleuthhounds computer adventure game is releasing in three days!  Trailer available now.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161028.php</link>
      <pubDate>Fri, 28 Oct 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Nice to Haves, the Final Polish</title>
      <description>The next Sleuthhounds computer adventure game is on track for its Halloween debut and is receiving its final coat of polish.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161021.php</link>
      <pubDate>Fri, 21 Oct 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>The Halloween Deadline</title>
      <description>Fixed deadlines focus development.  Especially when you have a Halloween Sleuthhounds game releasing in a couple of weeks.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161014.php</link>
      <pubDate>Fri, 14 Oct 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Halloween Countdown</title>
      <description>Follow the item list coutndown to completion for the upcoming Sleuthhounds - The Halloween Deception computer adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20161007.php</link>
      <pubDate>Fri, 07 Oct 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Cutting through Cutscenes</title>
      <description>The upcoming Sleuthhounds - The Halloween Deception computer adventure game will allow for skipping cutscenes.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160930.php</link>
      <pubDate>Fri, 30 Sep 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Life of the Party</title>
      <description>Adding animation to the party scene in the upcoming Sleuthhounds - The Halloween Deception computer adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160923.php</link>
      <pubDate>Fri, 23 Sep 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>What's in a Name?</title>
      <description>The Sleuthhounds Halloween adventure (finally) gets a name!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160916.php</link>
      <pubDate>Fri, 16 Sep 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Halloween End to End</title>
      <description>The next Sleuthhounds computer adventure game is playable from start to finish!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160909.php</link>
      <pubDate>Fri, 09 Sep 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ludum Dare 36: Amelia Deerhart and the Elemental Temple</title>
      <description>New computer adventure game Amelia Deerhart and the Elemental Temple now available!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160902.php</link>
      <pubDate>Fri, 02 Sep 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Crowd Considerations</title>
      <description>Dealing with the design challenges of crowds in adventure games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160826.php</link>
      <pubDate>Fri, 26 Aug 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Interaction Density</title>
      <description>Increasing interaction density in point-n-click adventure games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160819.php</link>
      <pubDate>Fri, 19 Aug 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Puzzle Wrangling</title>
      <description>What to do when game puzzle design takes on a life of its own.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160812.php</link>
      <pubDate>Fri, 12 Aug 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds, Top Priority</title>
      <description>Picking up the pace on developing the next Sleuthhounds computer adventure game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160805.php</link>
      <pubDate>Fri, 05 Aug 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adding 3D to a 2D Game</title>
      <description>Bobbing for 3D apples in a 2D Sleuthhounds game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160729.php</link>
      <pubDate>Fri, 29 Jul 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Does an Idea Have Legs?</title>
      <description>Figuring out which ideas to spend your creative time on.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160722.php</link>
      <pubDate>Fri, 22 Jul 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Motion Capture: Using Kinect Data (Part 3)</title>
      <description>Correcting for a tilted Kinect and letting the 3D model jump.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160715.php</link>
      <pubDate>Fri, 15 Jul 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Motion Capture: Using Kinect Data (Part 2)</title>
      <description>Binding Kinect motion capture data onto a 3D model.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160708.php</link>
      <pubDate>Fri, 08 Jul 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Motion Capture: Using Kinect Data (Part 1)</title>
      <description>Getting motion capture data from the Mircosoft Kinect using the SDK.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160701.php</link>
      <pubDate>Fri, 01 Jul 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Animations?  Check, Check, Not Check</title>
      <description>The bulk of the animations for the Sleuthhounds Halloween adventure are now done!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160624.php</link>
      <pubDate>Fri, 24 Jun 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Retro Tech: Quake 3 Light Volumes</title>
      <description>Using static and dynamic lighting data from Quake III's BSP level file format.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160617.php</link>
      <pubDate>Fri, 17 Jun 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Motion Capture: The Hardware</title>
      <description>Getting started with the Microsoft Kinect to record motion capture for games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160610.php</link>
      <pubDate>Fri, 10 Jun 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Interactive Cutscenes: Adding Depth and Responsiveness</title>
      <description>Cutscenes that keep the player playing (playables!).</description>
      <link>https://www.sealeftstudios.com/blog/blog20160603.php</link>
      <pubDate>Fri, 03 Jun 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>From Stealth to Robyn HUD</title>
      <description>Stealth gets a name and a facelift.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160527.php</link>
      <pubDate>Fri, 27 May 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sneaking into Stealth</title>
      <description>Developing the prototype of my new computer game code named Stealth.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160520.php</link>
      <pubDate>Fri, 20 May 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Storytelling in Computer Games (Part 2 - Looking Forward)</title>
      <description>Some thoughts on telling better stories in games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160513.php</link>
      <pubDate>Fri, 13 May 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Storytelling in Computer Games (Part 1 - Looking Back)</title>
      <description>Reflecting on why stories in games have been terrible.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160506.php</link>
      <pubDate>Fri, 06 May 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Walking Away from Windows 10</title>
      <description>Why Windows 10 isn't a good fit for me.  Your mileage may vary.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160429.php</link>
      <pubDate>Fri, 29 Apr 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Code Name: Stealth</title>
      <description>My newest computer game project that's in the works.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160422.php</link>
      <pubDate>Fri, 22 Apr 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Using Game Tech Creatively</title>
      <description>How existing game tech solved an a-maze-ing problem in the next Sleuthhounds game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160415.php</link>
      <pubDate>Fri, 15 Apr 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Game Accessibility: Visual Sound</title>
      <description>Visually indicating critical sounds in computer games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160408.php</link>
      <pubDate>Fri, 08 Apr 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Walking for Ideas and Creativity</title>
      <description>Writer's block?  Coder's block?  go for a walk.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160401.php</link>
      <pubDate>Fri, 01 Apr 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Game Dev: Unintended Sophistication</title>
      <description>What happens when story drives game tech?  Awesome stuff!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160325.php</link>
      <pubDate>Fri, 25 Mar 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>A Sleuthhounds Trick or Treat in March?</title>
      <description>The Sleuthhounds are coming to your next Halloween party.  Start preparing now.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160318.php</link>
      <pubDate>Fri, 18 Mar 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Game Design: Success through Failure</title>
      <description>Keeping a computer game moving along even when players do less than optimal things.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160311.php</link>
      <pubDate>Fri, 11 Mar 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Critical Equipment in Critical Condition</title>
      <description>Saving critical data from a cantankerous laptop.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160304.php</link>
      <pubDate>Fri, 04 Mar 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Semispheres - Support Your Local Game Dev</title>
      <description>Discover my friend Radu's new computer game and help him to get greenlit on Steam.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160226.php</link>
      <pubDate>Fri, 26 Feb 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Post Project Completion Syndrome</title>
      <description>Describing the medical (not really) condition that exists upon completing a big creative project.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160219.php</link>
      <pubDate>Fri, 19 Feb 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Announcing: Sleuthhounds - The Valentine's Vendetta</title>
      <description>The newest Sleuthhounds computer adventure game is available now and it's Valentine's themed!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160214.php</link>
      <pubDate>Fri, 14 Feb 2016 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>Coming Soon: Sleuthhounds - The Valentine's Vendetta</title>
      <description>A new Sleuthhounds computer adventure game is releasing in two days!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160212.php</link>
      <pubDate>Fri, 12 Feb 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Production Update - Implementing Two Characters</title>
      <description>What changes to production are needed with two player characters in a computer game?</description>
      <link>https://www.sealeftstudios.com/blog/blog20160205.php</link>
      <pubDate>Fri, 05 Feb 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Production Update - Designing for Two Characters</title>
      <description>How does having both Pureluck Homes and Jane Ampson in a computer game affect that game's design?</description>
      <link>https://www.sealeftstudios.com/blog/blog20160129.php</link>
      <pubDate>Fri, 29 Jan 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: The Path Leads On</title>
      <description>You've just finished your first computer game!  Now what?</description>
      <link>https://www.sealeftstudios.com/blog/blog20160122.php</link>
      <pubDate>Fri, 22 Jan 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>How to Animate When You Don't Know How to Animate</title>
      <description>Creating animations for computer games.</description>
      <link>https://www.sealeftstudios.com/blog/blog20160115.php</link>
      <pubDate>Fri, 15 Jan 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: Deploying</title>
      <description>Your first computer game is done.  Give it to other people!</description>
      <link>https://www.sealeftstudios.com/blog/blog20160108.php</link>
      <pubDate>Fri, 08 Jan 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>State of the Union, 2016</title>
      <description>What's coming up for SeaLeft Studios in the worlds of books and computer games?</description>
      <link>https://www.sealeftstudios.com/blog/blog20160101.php</link>
      <pubDate>Fri, 01 Jan 2016 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: Sound and Music</title>
      <description>Breathe life into your first computer game by adding sound effects and music.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151225.php</link>
      <pubDate>Fri, 25 Dec 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ludum Dare 34: Rise of the Weeds</title>
      <description>New mini computer game Rise of the Weeds now available!</description>
      <link>https://www.sealeftstudios.com/blog/blog20151218.php</link>
      <pubDate>Fri, 18 Dec 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: The Critical Path</title>
      <description>Making your game playable from beginning to end.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151211.php</link>
      <pubDate>Fri, 11 Dec 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>An Hour of Code for Ludum Dare</title>
      <description>Two events to get you coding your way towards a computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151204.php</link>
      <pubDate>Fri, 04 Dec 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: Custom Artwork</title>
      <description>Some simple tools and methods to spruce up the artwork in your first comptuer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151127.php</link>
      <pubDate>Fri, 27 Nov 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Obfuscating NaNoWriMo Manuscripts</title>
      <description>It's almost time to count your words on NaNoWriMo!  Disguise those words before uploading them.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151120.php</link>
      <pubDate>Fri, 20 Nov 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: Inventory Items</title>
      <description>Let the player take everything not bolted down with them to use later in your first computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151113.php</link>
      <pubDate>Fri, 13 Nov 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Satin and Sutherland Return for NaNoWriMo</title>
      <description>Satin and Sutherland are returning for a new novel!</description>
      <link>https://www.sealeftstudios.com/blog/blog20151106.php</link>
      <pubDate>Fri, 06 Nov 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Announcing: Sleuthhounds - The Cursed Cannon</title>
      <description>The newest Sleuthhounds computer adventure game is available now for download absolutely free!</description>
      <link>https://www.sealeftstudios.com/blog/blog20151104.php</link>
      <pubDate>Wed, 04 Nov 2015 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: Interactivity</title>
      <description>Let the player actually do something other than just walk around your first computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151030.php</link>
      <pubDate>Fri, 30 Oct 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Coming Soon: Sleuthhounds - The Cursed Cannon</title>
      <description>The Sleuthhounds - The Cursed Cannon computer game for Windows PC now has a release date!</description>
      <link>https://www.sealeftstudios.com/blog/blog20151023.php</link>
      <pubDate>Fri, 23 Oct 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: The Virtual World</title>
      <description>Turn a collection of photographs into the virtual world for your first computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151016.php</link>
      <pubDate>Fri, 16 Oct 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>NaNoWriMo Prelude: Be Creative</title>
      <description>Five good reasons why you too should write a novel during National Novel Writing Month.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151009.php</link>
      <pubDate>Fri, 09 Oct 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: The Artwork</title>
      <description>Let's get started on your first computer game with some of the artwork.</description>
      <link>https://www.sealeftstudios.com/blog/blog20151002.php</link>
      <pubDate>Fri, 02 Oct 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>More Evolving: Tweaking the Sleuthhounds Timeline</title>
      <description>The growing pains of the new game mechanic in the upcoming Sleuthhounds: The Cursed Cannon.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150925.php</link>
      <pubDate>Fri, 25 Sep 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>So You Want to Make a Computer Game: The First Step</title>
      <description>Starting a new blog series that will see you (yes, you!) creating your very own computer game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150918.php</link>
      <pubDate>Fri, 18 Sep 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds: The Cursed Cannon - It's the Final Countdown</title>
      <description>The end is in sight on the next Sleuthhounds computer game!</description>
      <link>https://www.sealeftstudios.com/blog/blog20150911.php</link>
      <pubDate>Fri, 11 Sep 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Vampire Bites (Ludum Dare 33 Redux)</title>
      <description>Play as Dracula in this new short computer game available now!</description>
      <link>https://www.sealeftstudios.com/blog/blog20150904.php</link>
      <pubDate>Fri, 04 Sep 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Ludum Dare 33: You are the Monster</title>
      <description>Check out my artwork in two computer games made for the recent "to give a game" challenge.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150828.php</link>
      <pubDate>Fri, 28 Aug 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Game Performance: It's the Software's Fault</title>
      <description>Improving the performance of the Sleuthhouds: The Cursed Cannon game through the magic of profiling.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150821.php</link>
      <pubDate>Fri, 21 Aug 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Short Story Published: Where There's Thunder</title>
      <description>My Doctor Who short story has been published!</description>
      <link>https://www.sealeftstudios.com/blog/blog20150814.php</link>
      <pubDate>Fri, 14 Aug 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Game Performance: It's the Hardware's Fault</title>
      <description>Learn how the computer interfered with diagnosing the performance of Sleuthhouds: The Cursed Cannon.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150807.php</link>
      <pubDate>Fri, 07 Aug 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>CMYW - Support Your Local Game Dev</title>
      <description>Discover my friend Shane's new computer game and help him to get greenlit on Steam.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150731.php</link>
      <pubDate>Fri, 31 Jul 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Is it Still Scope Creep if you Plan for It?</title>
      <description>The sordid story on why the second Sleuthhoounds game still isn't out yet.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150724.php</link>
      <pubDate>Fri, 24 Jul 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>After a Game Engine, You Can Program Anything</title>
      <description>The benefits of writing your own computer game engine.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150717.php</link>
      <pubDate>Fri, 17 Jul 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>An Avalanche of Done-ness</title>
      <description>Sleuthhounds: The Cursed Cannon gets a facelift.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150710.php</link>
      <pubDate>Fri, 10 Jul 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds with Style</title>
      <description>Improving the look of the Sleuthhounds games.  Plus game 2 gets its official title.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150703.php</link>
      <pubDate>Fri, 03 Jul 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sources of Gameplay - Assets Versus Emergent Behavior</title>
      <description>Comparing where computer gameplay comes from.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150626.php</link>
      <pubDate>Fri, 26 Jun 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Humour or Humor</title>
      <description>The final benefit on writing comics.  Practicing the ol' humor routine.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150619.php</link>
      <pubDate>Fri, 19 Jun 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Evolving: Reimagining the Sleuthhounds Story Board as a Timeline</title>
      <description>Addressing play test issues, adjusting assumptions, and evolving a game.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150612.php</link>
      <pubDate>Fri, 12 Jun 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Evaluating: Play Testing the Sleuthhounds Story Board</title>
      <description>What happens when players play test computer games?  The shattering of assumptions.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150605.php</link>
      <pubDate>Fri, 05 Jun 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Magic and Public Speaking</title>
      <description>How magic helped me become a better public speaker.  No trick.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150529.php</link>
      <pubDate>Fri, 29 May 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Implementation: Realizing the Sleuthhounds Story Board</title>
      <description>We've seen the analysis, we've seen the design, now let's see how the Sleuthhounds Story Board interface was actually realized.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150522.php</link>
      <pubDate>Fri, 22 May 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Pacey Dialog</title>
      <description>Another benefit of comics?  Yep.  What's this one?  Pacey dialog.  Nah, it'll never catch on.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150515.php</link>
      <pubDate>Fri, 15 May 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>eBook Publishers: Final Comparison</title>
      <description>My final comparison of the different eBook publishing platforms in a handy chart format.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150508.php</link>
      <pubDate>Fri, 08 May 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Design: Brainstorming the Sleuthhounds Story Board</title>
      <description>Designing new game play mechanics is not always an easy task.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150501.php</link>
      <pubDate>Fri, 01 May 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Analysis: Dialog Trees in Adventure Games</title>
      <description>What works and what doesn't with adventure game dialog trees and where to go from there.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150424.php</link>
      <pubDate>Fri, 24 Apr 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Writing Tight</title>
      <description>Want to write tight?  Put some physical limits in the way of your word-splosions.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150417.php</link>
      <pubDate>Fri, 17 Apr 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>eBook Publishers: Apple</title>
      <description>My experience publishing my eBook through iBooks store with Apple's iTunes Connect and iTunes Producer.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150410.php</link>
      <pubDate>Fri, 10 Apr 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Production Update: The Critical Path, Designing from the End</title>
      <description>Designing the story and puzzles for the second Sleuthhounds computer game demo.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150403.php</link>
      <pubDate>Fri, 03 Apr 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Sleuthhounds Production Update: Games Have Rough Drafts Too</title>
      <description>The second Sleuthhounds computer game demo already has something to show for itself.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150327.php</link>
      <pubDate>Fri, 27 Mar 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Long-term Story Planning</title>
      <description>How failure in the comic led to stronger story planning skills.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150320.php</link>
      <pubDate>Fri, 20 Mar 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>eBook Publishers: Google</title>
      <description>My experience publishing my eBook on Google Play with Google's Book Partner Center.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150313.php</link>
      <pubDate>Fri, 13 Mar 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Announcing: Sleuthhounds - The Unlocked Room</title>
      <description>The first Sleuthhounds computer adventure game demo is available now for download!</description>
      <link>https://www.sealeftstudios.com/blog/blog20150306.php</link>
      <pubDate>Fri, 06 Mar 2015 12:00:00 MST</pubDate>
    </item>

    <item>
      <title>Coming Soon: Sleuthhounds - The Unlocked Room (The First Game Demo)</title>
      <description>The countdown is on!  One week to the Sleuthhounds adventure game demo.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150227.php</link>
      <pubDate>Fri, 27 Feb 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Character Growth</title>
      <description>Developing characters bit by bit.  The next in my series on the benefits of writing comics.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150220.php</link>
      <pubDate>Fri, 20 Feb 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>eBook Publishers: Kobo</title>
      <description>My experience publishing my eBook with Kobo's Writing Life.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150213.php</link>
      <pubDate>Fri, 13 Feb 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>From Case Files to Sleuthhounds: Evolution of a Computer Game</title>
      <description>The Sleuthhounds demo is coming soon, but where did it come FROM?</description>
      <link>https://www.sealeftstudios.com/blog/blog20150206.php</link>
      <pubDate>Fri, 06 Feb 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Deadlines and the Estimates that Make Them (OR Why the Sleuthhounds Demo isn't Ready)</title>
      <description>Deadlines based on estimates.  Estimates based on actuals.  And where's the Sleuthhounds demo?</description>
      <link>https://www.sealeftstudios.com/blog/blog20150130.php</link>
      <pubDate>Fri, 30 Jan 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Adventures in Canadian ISBNs</title>
      <description>What's the difference between an ISBN and eISBN?  ISBN 10 and ISBN 13?  And where do I get these magical numbers?</description>
      <link>https://www.sealeftstudios.com/blog/blog20150123.php</link>
      <pubDate>Fri, 23 Jan 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Benefits of Writing Comics: Releasing Material</title>
      <description>Getting used to the fear of publishing and putting yourself out there.  The next in my series on the benefits of writing comics.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150116.php</link>
      <pubDate>Fri, 16 Jan 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>eBook Publishers: Amazon</title>
      <description>My experience publishing my eBook with Amazon's Kindle Direct Publishing.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150109.php</link>
      <pubDate>Fri, 09 Jan 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>New Year's Resolutions: Making Time</title>
      <description>You've made your resolutions now make time for them.</description>
      <link>https://www.sealeftstudios.com/blog/blog20150102.php</link>
      <pubDate>Fri, 02 Jan 2015 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Quack V - The Unwrapped Present</title>
      <description>I've updated the first computer game I made to include a new Kid Mode and other improvements.  Download a free, post-Christmas present.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141226.php</link>
      <pubDate>Fri, 26 Dec 2014 10:30:00 MST</pubDate>
    </item>

    <item>
      <title>Benefit of Writing Comics: Constant, Regular Practice</title>
      <description>I've written web comics regularly for nearly a decade.  See how it's helped me become a better prose writer in this start to a new series of blog posts.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141219.php</link>
      <pubDate>Fri, 19 Dec 2014 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>What's next?  Elementary, my dear Ampson.  Sleuthhounds!</title>
      <description>Get an early peak at the Sleuthhounds computer game, the next big project coming from SeaLeft Studios in 2015.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141212.php</link>
      <pubDate>Fri, 12 Dec 2014 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Available Now: Satin and Sutherland - The Golden Curse (a steampunk novel)</title>
      <description>Satin and Sutherland - The Golden Curse, my first novel, is AVAILABLE NOW!  Discover more about it.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141205.php</link>
      <pubDate>Fri, 05 Dec 2014 11:30:00 MST</pubDate>
    </item>

    <item>
      <title>Novel Coming Soon: Satin and Sutherland - The Golden Curse</title>
      <description>My first novel - a steampunk / western / adventure / treasure hunt / buddy story set in the Dominion of Canada in 1879 - is releasing soon!  Discover more about it.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141128.php</link>
      <pubDate>Fri, 28 Nov 2014 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Blog Post: Enter the Cubes</title>
      <description>Learn more about the Cubes web comics.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141121.php</link>
      <pubDate>Fri, 21 Nov 2014 08:00:00 MST</pubDate>
    </item>

    <item>
      <title>Blog Post: Covers, Judging By</title>
      <description>Technical gotchas to watch for when creating an ebook cover.</description>
      <link>https://www.sealeftstudios.com/blog/blog20141114.php</link>
      <pubDate>Fri, 14 Nov 2014 08:00:00 MST</pubDate>
    </item>

	<item>
      <title>Hello, World!</title>
      <description>SeaLeft Studios has opened it's doors!  Come on in and look around.</description>
      <link>https://www.sealeftstudios.com</link>
      <pubDate>Fri, 07 Nov 2014 16:00:00 MST</pubDate>
    </item>
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